I would love to tell you how my first stint as a Dungeon Master went, but I can’t. You see, I was so good, all my skillz will be revealed in the next Dungeon Master’s Guide—in a section called “What Not To Do.”
Oh all right, I’ll give you a preview. Just don’t tell R&D.
It started normally enough.
“Let’s go kill stuff,” Sara said.
“But wait—there’s more to the story!”
“I think we got enough to go on,” she said.
I also remember my nerves getting in the way of how to read monster’s stats and what color each Post-It note referred to. I left out important elements to the story, couldn’t answer simple questions. Even I was frustrated. Why the pressure? It’s not like you can get fired for being a bad DM. Not even at Wizards of the Coast.
For a game that encourages using the imagination, I found it odd my group couldn’t pretend they hadn’t run this adventure before. Not even my woeful, inventive tale of mistreated dogs could mask it.
“The door on the right is open,” Marty said.
“I didn’t say that,” I countered.
“No,” he said. “But it is.”
“Maybe in your adventure,” I said. “But in mine…” I tear through my notes—“Okay it is unlocked. But it’s the left side that’s open.”
“And we see four sets of footprints,” he told the group.
“Uh …. no Marty Smarty-Pants. Three sets of footprints and four sets of paw prints.”
And all that work I put into my story? Wasted. Even my heartbreaking tale of Shadow Dog—the sweet, gentle pit bull who was banished from its home. With its spirit crushed and its will beaten, it was sent to the Howl Haven to live in peace. Even after the fall, Shadow Dog’s loyalty kept it here to live out a life imprisoned for sins it never committed.
“Are you crying?” Scott asks.
“No!” I say. “I’m… in character. There’s a lot of history in this room. Perhaps you should pay your respects.”
“We’re not here for conversation,” Scott says. “PilaafDokkurFljot is a red-hot killing machine.”
“Have you no regard for what the people of Charlesburg have gone through?”
“Brrr…” Marty overdramatically states. “A draft. Perhaps there’s a secret door by this large pillar.”
I didn’t care that he found the door by metagaming instead of a Perception check. I shoved the party right through the secret door into the lower tomb, where I pointed out two spots on the map.
There are two kennels, each blocking the entrance to a corridor. The room smells like… burnt fur.
We were about to have our first encounter. This should be exciting and empowering, but instead the way I say, “Roll for initiative,” sounds like Shaggy commanding Scooby Doo.
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